-
REDM001101
0:09
BEND (DOWN). Pulsing synth with slight downward bend. Extracted from the track Stormbreaker.
-
REDM001102
0:12
BEND (DOWN). Medium-pitched synth with slight downward bend. Extracted from the track Stormbreaker.
-
REDM001103
0:09
BEND (DOWN). Slightly downward bending horn with rapid halt. Extracted from the track Stormbreaker.
-
REDM001104
0:12
BEND (DOWN). Hollow synth bends downward with a growling effect. Extracted from the track Stormbreaker.
-
REDM001105
0:10
BEND (DOWN). Eerie buzzing tone bends downward. Extracted from the track Stormbreaker.
-
REDM001106
0:13
BEND (DOWN). Eerie tone buzzes downward with ticking background effects. Extracted from the track Stormbreaker.
-
REDM001107
0:06
BEND (UP). Digital tone bends up with gritty texture. Extracted from the track Hooligan Uprising.
-
REDM001108
0:08
BEND (UP). Gritty synth with metallic elements bends up. Extracted from the track Hooligan Uprising.
-
REDM001109
0:08
BEND (UP). Gritty synth bends up. Extracted from the track Rain of Fire.
-
REDM001110
0:11
BEND (UP). Loud buzzing synth that bends up and back down. Extracted from the track Precision Strike.
-
REDM001111
0:10
BEND (UP). Loud buzzing synth that bends up and ends with spacious texture. Extracted from the track Precision Strike.
-
REDM001112
0:13
CLOCK. Spacious ticking clock. Extracted from the track Bomb Squad. 156 bpm (Ebmin)
-
REDM001113
0:16
CLOCK. Alternating left and right ticking double time. Extracted from the track Bomb Squad. 156 bpm (Cmaj)
-
REDM001114
0:06
CLOCK. Single-toned chiming tick. Extracted from the track Stormbreaker. 150 bpm (Dbmaj)
-
REDM001115
0:08
CLOCK. Ticking sounds click from left to right. Extracted from the track Kingslayer. 150 bpm (Dmaj)
-
REDM001116
0:04
DOWNER. Deep growl bends downward. Extracted from the track Kingslayer.
-
REDM001117
0:03
DOWNER. Single hit with suttering downward fall. Extracted from the track Rain of Fire.
-
REDM001118
0:06
DOWNER. Eerie tone bends downward with growling effect. Extracted from the track Stormbreaker.
-
REDM001119
0:04
DOWNER. Electronic tone buzzes downward. Extracted from the track Silver Rush.
-
REDM001120
0:06
DOWNER. Twitching electronic tone falls down with a high-pitched, twitching synth. Extracted from the track Blood Thirst.
-
REDM001121
0:02
DOWNER. Single hit with suttering downward fall. Extracted from the track Rain of Fire.
-
REDM001122
0:05
DOWNER. Deep, twitching electronic tone spirals downward. Extracted from the track Reality Glitch.
-
REDM001123
0:03
DOWNER. Brief, deep buzz electronic tone bends downward. Extracted from the track Stormbreaker.
-
REDM001124
0:02
DOWNER. Electronic twitch bends slightly downward. Extracted from the track Kingslayer.
-
REDM001125
0:03
DOWNER. Digital tone fades out in stuttering elements. Extracted from the track Hooligan Uprising.
-
REDM001126
0:04
DOWNER. Buzzing synth with crunchy high overtones. Extracted from the track Gladiator Pit.
-
REDM001127
0:03
DOWNER. Buzzing synth with crunchy high overtones. Extracted from the track War of the Pharaos.
-
REDM001128
0:04
DOWNER. Stuttering synth with crunchy texture rapidly pulses downward. Extracted from the track Precision Strike.
-
REDM001129
0:04
DOWNER. Hollow tone swells downward. Extracted from the track Rage Race.
-
REDM001130
0:05
DOWNER. Eerie spinning electronic tone. Extracted from the track Rage Race.
-
REDM001131
0:04
DOWNER. Eerie buzz squeezes downward. Extracted from the track Bomb Squad.
-
REDM001132
0:11
DOWNER. Crunchy synth buzzes downward. Extracted from the track Reality Glitch.
-
REDM001133
0:07
DOWNER. Single synth hit swirls downward in a pulsing stutter. Extracted from the track Precision Strike.
-
REDM001134
0:07
DOWNER. Digital tone bends down with screeching texture. Extracted from the track Rain of Fire
-
REDM001135
0:33
DRONE. Airy tones speed up to a synth-based pulse. Extracted from the track Spirit of Darkness.
-
REDM001136
0:05
MULTI HIT. Rhythmic percussion with multiple hits. Extracted from the track Rage Race. 180 bpm (Dmin)
-
REDM001137
0:05
MULTI HIT. Stabbing pulsive hits. Extracted from the track Rage Race. 180 bpm (Dmin)
-
REDM001138
0:05
MULTI HIT. Three rapid, percussive hits. Extracted from the track Rain of Fire. 90 bpm (Ebmin)
-
REDM001139
0:03
MULTI HIT. Three rapid gunshots that land with a bell. Extracted from the track Hooligan Uprising. 156 bpm (Cmin)
-
REDM001140
0:04
MULTI HIT. Five-stroke hits with gunshot elements. Extracted from the track Hooligan Uprising. 156 bpm (Dmin)
-
REDM001141
0:03
MULTI HIT. Gunshot sounds with spacious texture. Extracted from the track Rain of Fire. 90 bpm (Cmin)
-
REDM001142
0:04
MULTI HIT. Up-close gunshot sounds in five-stroke fire. Extracted from the track Hooligan Uprising; 90 bpm; (C#min)
-
REDM001143
0:03
MULTI HIT. Rapid close-up gunshot sounds. Extracted from the track Rain of Fire. 156 bpm (C#min)
-
REDM001144
0:10
MULTI HIT. Airy percussive strikes with echo. Extracted from the track Bomb Squad. 156 bpm (Cmin)
-
REDM001145
0:07
MULTI HIT. Metal hits metal with spacious ambience. Extracted from the track Silver Rush. 142 bpm (Ebmin)
-
REDM001146
0:10
MULTI HIT. Rapid, terrifying percussin with metallic texture. Extracted from the track Silver Rush. 142 bpm (G#min)
-
REDM001147
0:06
MULTI HIT. Big drums with rapid hits. Extracted from the track Silver Rush. 142 bpm (C#min)
-
REDM001148
0:05
MULTI HIT. Slashing percussive hits. Extracted from the track Precision Strike. 93 bpm (Ebmin)
-
REDM001149
0:05
MULTI HIT. A series of spacious claps. Extracted from the track Precision Strike. 93 bpm (Gmin)
-
REDM001150
0:05
MULTI HIT. Rapid spacious percussion with clapping pops. Extracted from the track Precision Strike. 93 bpm (Gmin)
-
REDM001151
0:04
MULTI HIT. Rapid, gunfire like percussion. Extracted from the track Reality Glitch. 95 bpm (Bmin)
-
REDM001152
0:04
MULTI HIT. Rapid, close-up gunfire percussion. Extracted from the track Reality Glitch. 95 bpm (Emin)
-
REDM001153
0:10
PERCUSSIVE BED. Epic big drums with tense rhythm. Extracted from the track Rage Race. 180 bpm (C#min)
-
REDM001154
0:14
PERCUSSIVE BED. Vintage car texture chugs along. Extracted from the track Rage Race. 180 bpm (Cmin)
-
REDM001155
0:22
PERCUSSIVE BED. Rhythmic, pulsing heartbeat with tense synth. Extracted from the track Bomb Squad. 156 bpm (Amin)
-
REDM001156
0:12
PERCUSSIVE BED. Light, tingling cymbals with alternating speakers. Extracted from the track Blood Thirst. 130 bpm (F#min)
-
REDM001157
0:11
PERCUSSIVE BED. Light ticking on high cymbals. Extracted from the track Blood Thirst. 130 bpm (Dbmaj)
-
REDM001158
0:11
PERCUSSIVE BED. Light metallic ticking with lower cymbal strikes. Extracted from the track Gladiator Pit. 93 bpm (Bbmaj)
-
REDM001159
0:11
PERCUSSIVE BED. Tinny texture with rhythmic ticking. Extracted from the track Gladiator Pit. 125 bpm (F#min)
-
REDM001160
0:11
PERCUSSIVE BED. Crunchy rhythm with tinny atmosphere. Extracted from the track War of the Pharaos. 93 bpm (Bbmaj)
-
REDM001161
0:12
PERCUSSIVE BED. Rhythmic metallic elements in sets of single hits. Extracted from the track Gladiator Pit. 93 bpm (Fmin)
-
REDM001162
0:11
PERCUSSIVE BED. Shakers and hand drums play an upbeat rhythm. Extracted from the track War of the Pharaos. 125 bpm (F#min)
-
REDM001163
0:11
PERCUSSIVE BED. Muffled chimes rub against each other. Extracted from the track War of the Pharaos. 125 bpm (Fmin)
-
REDM001164
0:12
PERCUSSIVE BED. Marching band rhythm on hollow drums. Extracted from the track War of the Pharaos. 93 bpm (F#min)
-
REDM001165
0:12
PERCUSSIVE BED. Rapid, steady chimes. Extracted from the track Gladiator Pit. 125 bpm (Cmin)
-
REDM001166
0:12
PERCUSSIVE BED. Steady, chugging percussion with wooden texture. Extracted from the track Rage Race. 180 bpm (C#min)
-
REDM001167
0:06
PERCUSSIVE BED. Big drums hit a brief, spacious rhythm. Extracted from the track Precision Strike. 130 bpm (Bmin)
-
REDM001168
0:09
PERCUSSIVE BED. Steady building drum machine with clapping pops. Extracted from the track Bomb Squad. 156 bpm (C#min)
-
REDM001169
0:13
PERCUSSIVE BED. Series of big drum hits with crunchy ambience. Extracted from the track Bomb Squad. 156 bpm (Cmin)
-
REDM001170
0:17
PERCUSSIVE BED. Building beat with wooden texture. Extracted from the track Bomb Squad. 156 bpm (Dmin)
-
REDM001171
0:12
PERCUSSIVE BED. Big drums build in intensity with spacious ambience. Extracted from the track Gladiator Pit. 93 bpm (Gmin)
-
REDM001172
0:15
PERCUSSIVE BED. Steady ticking. Extracted from the track Bomb Squad. 156 bpm (Dmaj)
-
REDM001173
0:14
PERCUSSIVE BED. Epic big drums with hollow percussion. Extracted from the track Gladiator Pit. 93 bpm (Bmin)
-
REDM001174
0:12
PERCUSSIVE BED. Clapping percussion builds in a spacious atmosphere. Extracted from the track Precision Strike. 93 bpm (Gmin)
-
REDM001175
0:14
PERCUSSIVE BED. Updeat, clapping pops with wooden texture. Extracted from the track Precision Strike. 93 bpm (Gmin)
-
REDM001176
0:06
PERCUSSIVE BED. Militaristic snare with muffled rhythm. Extracted from the track Precision Strike. 93 bpm (Dmin)
-
REDM001177
0:19
PERCUSSIVE BED. Rapid series of clapping pops. Extracted from the track Blood Thirst. 93 bpm (C#min)
-
REDM001178
0:14
PERCUSSIVE BED. Big drums plan an intensifying rhythm. Extracted from the track Precision Strike. 93 bpm (Dmin)
-
REDM001179
0:09
PERCUSSIVE BED. Big, rolling drums build in intensity. Extracted from the track Precision Strike. 93 bpm (Bmin)
-
REDM001180
0:11
PERCUSSIVE BED. Low big drums in a steady, three-stroke rhythm. Extracted from the track Blood Thirst. 130 bpm (Gmin)
-
REDM001181
0:13
PERCUSSIVE BED. Miltaristic snare drum with spacious ambience. Extracted from the track Reality Glitch. 95 bpm (Dmin)
-
REDM001182
0:13
PERCUSSIVE BED. Big drum hits in sets of two. Extracted from the track Reality Glitch. 95 bpm (C#min)
-
REDM001183
0:13
PERCUSSIVE BED. Popping, rapid fire drum machine builds. Extracted from the track Reality Glitch. 95 bpm (Cmin)
-
REDM001184
0:17
PERCUSSIVE BED. Distorted, hollow drum in a steady rhythm. Extracted from the track War of the Pharaos. 125 bpm (C#min)
-
REDM001185
0:24
PULSE. Rhyhtmic buzzing synth with scratchy texture. Extracted from the track Rain of Fire. 90 bpm (Dmin)
-
REDM001186
0:38
PULSE. Low pulsing pad with distorted plucked bass. Extracted from the track Bomb Squad. 156 bpm (Cmin)
-
REDM001187
0:15
PULSE. Low, muted pulsing bass with eerie synth. Extracted from the track Reality Glitch. 156 bpm (Amin)
-
REDM001188
0:10
PULSE. Heavily distorted, buzzing bass. Extracted from the track Gladiator Pit. 125 bpm (F#min)
-
REDM001189
0:18
PULSE. Tense electric bass pulses rapidly. Extracted from the track Gladiator Pit. 93 bpm (C#min)
-
REDM001190
0:09
PULSE. Dizzying rhyhtm with high-pitched overtone. Extracted from the track Rage Race. 180 bpm (Cmin)
-
REDM001191
0:13
PULSE. Disjointed helicopte rhythm on electric bass. Extracted from the track Rage Race. 180 bpm (Amin)
-
REDM001192
0:14
PULSE. Single-toned buzzing synth. Extracted from the track Reality Glitch. 95 bpm (Dmin)
-
REDM001193
0:13
PULSE. Rapid rhythmic bass with tense ticking. Extracted from the track Bomb Squad. 95 bpm (F#min)
-
REDM001194
0:18
PULSE. Electronic bass plays a steady, grungy rhythm. Extracted from the track War of the Pharaos. 93 bpm (Amin)
-
REDM001195
0:11
PULSE. Heavily distorted, distant bass with ticking elements. Extracted from the track War of the Pharaos. 125 bpm (Cmin)
-
REDM001196
0:17
PULSE. Left and right scratching pulses. Extracted from the track Kingslayer. 150 bpm (C#min)
-
REDM001197
0:06
PULSE. Dramatic hits with with pulsing synths. Extracted from the track Ignitor. 150 bpm (G#min)
-
REDM001198
0:10
RISER. Screeching sounds build to a halt. Extracted from the track Spirit of Darkness.
-
REDM001199
0:11
RISER. Airy tones rise up to a stuttering halt. Extracted from the track Spirit of Darkness.
-
REDM0011100
0:09
RISER. Ambient hit builds to a stuttering halt. Extracted from the track Ignitor.
-
REDM0011101
0:10
RISER. Twitching electronic tones build in pace. Extracted from the track Ignitor.
-
REDM0011102
0:12
RISER. Airy texture swooshes downward. Extracted from the track Hooligan Uprising.
-
REDM0011103
0:01
RISER. Short, high-pitched elements with a crunchy, stuttering texture. Extracted from the track Hooligan Uprising.
-
REDM0011104
0:12
RISER. Rising synth buzzes up with high-pitched, screeching stutters. Extracted from the track Hooligan Uprising.
-
REDM0011105
0:10
RISER. Crunchy synth rises up with a distant siren. Extracted from the track Hooligan Uprising.
-
REDM0011106
0:04
RISER. Rising synth revs up to a stuttering halt. Extracted from the track Rain of Fire.
-
REDM0011107
0:05
RISER. Stuttering synth accelerates. Extracted from the track Rain of Fire.
-
REDM0011108
0:03
RISER. Electronic tone with swirling elements. Extracted from the track Rain of Fire.
-
REDM0011109
0:07
RISER. Low, airy growly slowly builds. Extracted from the track Kingslayer.
-
REDM0011110
0:09
RISER. Rapid stutter rises to a halt. Extracted from the track Rage Race.
-
REDM0011111
0:08
RISER. Terrifying ambient tone rises with heavy stuttering. Extracted from the track Reality Glitch.
-
REDM0011112
0:09
RISER. Airy jet engine rises. Extracted from the track Bomb Squad.
-
REDM0011113
0:05
RISER. Low siren winds upward with a high-pitched, crunchy stutter. Extracted from the track Gladiator Pit.
-
REDM0011114
0:15
RISER. Single-toned crunchy rising cue. Extracted from the track Precision Strike.
-
REDM0011115
0:11
RISER. Abrupt, crunchy, distorted rising tone. Extracted from the track Precision Strike.
-
REDM0011116
0:04
RISER. Single tone winds up with a high-pitched, screeching overtone. Extracted from the track War of the Pharaos.
-
REDM0011117
0:14
RISER. Eerie engine with high-pitched screeching tone. Extracted from the track Rage Race.
-
REDM0011118
0:15
RISER. Electronic screech rises in spacious atmosphere. Extracted from the track Rage Race.
-
REDM0011119
0:02
RISER. Rapid downward tone with stuttering high-pitched overtone. Extracted from the track Rage Race.
-
REDM0011120
0:07
RISER. Screeching sounds with crunchy texture. Extracted from the track Rage Race.
-
REDM0011121
0:04
RISER. Airy, brushing texture rises in a stuttering rhythm. Extracted from the track Bomb Squad.
-
REDM0011122
0:13
RISER. Eerie buzzing, swirling riser comes to a stuttering halt. Extracted from the track Reality Glitch.
-
REDM0011123
0:12
RISER. Terrifying alarm tone in a dizzying stutter. Extracted from the track Reality Glitch.
-
REDM0011124
0:14
RISER. Eerie buzzer swirls to a rising fade-out. Extracted from the track Blood Thirst.
-
REDM0011125
0:05
RISER. Two-toned synth rises up with crunchy distortion. Extracted from the track War of the Pharaos.
-
REDM0011126
0:11
RISER. Choppy single spacious tone closes in distance. Extracted from the track War of the Pharaos.
-
REDM0011127
0:12
RISER. Crunchy, multi-elemental cue grinds upward in a terrifying spiral. Extracted from the track Gladiator Pit.
-
REDM0011128
0:09
RISER. Eerie, disjointed orchestra builds intensity. Extracted from the track Silver Rush.
-
REDM0011129
0:06
RISER. Rising siren with drone. Extracted from the track Hooligan Uprising.
-
REDM0011130
0:03
RISER. Single rising tone with siren. Extracted from the track Rain of Fire.
-
REDM0011131
0:11
RISER. Hollow, spacious tone with rising impact. Extracted from the track Rain of Fire.
-
REDM0011132
0:12
RISER. Hollow electronic element builds up intensity. Extracted from the track Kingslayer.
-
REDM0011133
0:19
RISER. Chilling sports car engine speeds up with hollow, stuttering tone. Extracted from the track Blood Thirst.
-
REDM0011134
0:24
RISER XXL. Chilling tone rises up with rapidly stuttering effects. Extracted from the track Bomb Squad.
-
REDM0011135
0:29
RISER XXL. Terrifying tones with metallic elements accelerate. Extracted from the track Ignitor. 75 bpm (Cmin)
-
REDM0011136
0:27
RISER XXL. Electronic tone slowly rises up with hollow impact. Extracted from the track Hooligan Uprising.
-
REDM0011137
0:06
SINGLE HIT. Single big drums echoing hit. Extracted from the track Ignitor.
-
REDM0011138
0:09
SINGLE HIT. Deep hit with high screech. Extracted from the track Kingslayer.
-
REDM0011139
0:06
SINGLE HIT. Rumbling hit. Extracted from the track Kingslayer.
-
REDM0011140
0:06
SINGLE HIT. Deep, ambient hit with spacious echo. Extracted from the track Stormbreaker.
-
REDM0011141
0:10
SINGLE HIT. Hollow hit on big drum. Extracted from the track Precision Strike.
-
REDM0011142
0:10
SINGLE HIT. Spacious, ambient strike. Extracted from the track Gladiator Pit.
-
REDM0011143
0:09
SINGLE HIT. Terrifying, hit with buzzing overtone. Extracted from the track War of the Pharaos.
-
REDM0011144
0:08
SINGLE HIT. Spacious hit squeezes to a halt. Extracted from the track Blood Thirst.
-
REDM0011145
0:10
SINGLE HIT. Spacious impact with ambient ring. Extracted from the track Precision Strike.
-
REDM0011146
0:06
SINGLE HIT. Startling electronic strike. Extracted from the track Rage Race.
-
REDM0011147
0:10
SINGLE HIT. Big strike with ambient texture. Extracted from the track Reality Glitch.
-
REDM0011148
0:12
SINGLE HIT. Grinding, metallic hit with deep undertone. Extracted from the track Blood Thirst.
-
REDM0011149
0:01
SINGLE HIT. Single shallow snare drum hit. Extracted from the track Hooligan Uprising.
-
REDM0011150
0:11
SINGLE HIT. Startling hit with echo. Extracted from the track Blood Thirst.
-
REDM0011151
0:06
SINGLE HIT. Metallic hit with big drums. Extracted from the track Silver Rush.
-
REDM0011152
0:05
SINGLE HIT. Terrifying hit with metallic cymbal undertones. Extracted from the track Silver Rush.
-
REDM0011153
0:05
SINGLE HIT. Frayed twitch with cymbal crash. Extracted from the track Silver Rush.
-
REDM0011154
0:04
SINGLE HIT. Solo drum strike. Extracted from the track Precision Strike.
-
REDM0011155
0:09
SINGLE HIT. Heavy impact with tonal ambience. Extracted from the track Precision Strike.
-
REDM0011156
0:07
SINGLE HIT. Crunchy hit with eerie spacious texture. Extracted from the track Stormbreaker.
-
REDM0011157
0:03
SINGLE HIT. Rapid single click with wooden texture. Extracted from the track Stormbreaker.
-
REDM0011158
0:24
SIREN. Wailing siren with melodic elements. Extracted from the track Spirit of Darkness.
-
REDM0011159
0:10
SIREN. Single-toned distorted buzz in a pulsing rhythm. Extracted from the track Rage Race.
-
REDM0011160
0:06
SIREN. Single spacious horn blows. Extracted from the track Hooligan Uprising.
-
REDM0011161
0:07
SIREN. Single, muted, spacious horn blows. Extracted from the track Hooligan Uprising.
-
REDM0011162
0:07
SIREN. Single, spacious horn echoes. Extracted from the track Hooligan Uprising.
-
REDM0011163
0:11
STAB (HIGH). Terrifying, distorted scream. Extracted from the track Blood Thirst.
-
REDM0011164
0:06
STAB (HIGH). Single hit electronic element with gritty texture. Extracted from the track Rain of Fire.
-
REDM0011165
0:09
STAB (HIGH). Electronic buzz with echo. Extracted from the track Kingslayer.
-
REDM0011166
0:11
STAB (HIGH). Single buzz with spacious ambience. Extracted from the track Blood Thirst.
-
REDM0011167
0:04
STAB (HIGH). Single alarm pulse. Extracted from the track Blood Thirst.
-
REDM0011168
0:05
STAB (HIGH). Epic impact with striking tone. Extracted from the track War of the Pharaos.
-
REDM0011169
0:05
STAB (HIGH). Epic melodic strike with echo. Extracted from the track War of the Pharaos.
-
REDM0011170
0:06
STAB (LOW). Deep, crunchy stab. Extracted from the track Rain of Fire.
-
REDM0011171
0:08
STAB (LOW). Deep, crunchy stab with heavy hit. Extracted from the track ain of Fire.
-
REDM0011172
0:08
STAB (LOW). Crunchy, deep stab. Extracted from the track Kingslayer.
-
REDM0011173
0:09
STAB (LOW). Creepy, distorted squeezing synth. Extracted from the track Bomb Squad.
-
REDM0011174
0:06
STAB (LOW). Muffled stab with swirling fade-out. Extracted from the track Gladiator Pit.
-
REDM0011175
0:07
STAB (LOW). Single tone that squeezes upward. Extracted from the track Precision Strike.
-
REDM0011176
0:08
STAB (LOW). Stuttering tone that builds up. Extracted from the track Precision Strike.
-
REDM0011177
0:10
STAB (LOW). Rapid, terrifying tonal swipe. Extracted from the track Precision Strike.
-
REDM0011178
0:12
STAB (LOW). Spacious horn stabs with deep echo. Extracted from the track Rage Race.
-
REDM0011179
0:06
STAB (LOW). Single buzz with downward fall. Extracted from the track Reality Glitch.
-
REDM0011180
0:07
STAB (LOW). Heavily distorted tone with single stab. Extracted from the track Reality Glitch.
-
REDM0011181
0:08
STAB (LOW). Alarm buzz with pulsing echo. Extracted from the track Reality Glitch.
-
REDM0011182
0:03
STAB (LOW). Twitching sutter on an eerie tone. Extracted from the track War of the Pharaos.
-
REDM0011183
0:01
SUCKBACK. Series of rapid electronic twitches suckback. Extracted from the track Ignitor.
-
REDM0011184
0:03
SWELL. Crunchy, sttuttering electronic elements swirl upward. Extracted from the track Rain of Fire.
-
REDM0011185
0:01
SWELL. Rapid electronic element slashes upward. Extracted from the track Rain of Fire.
-
REDM0011186
0:02
SWELL. Electronic sttuter with cymbal swell. Extracted from the track Rain of Fire.
-
REDM0011187
0:02
SWELL. Cautious, pulsing electronic tone. Extracted from the track Kingslayer.
-
REDM0011188
0:02
SWELL. Atmospheric, airy tone. Extracted from the track Kingslayer.
-
REDM0011189
0:02
SWELL. Single electronic buzz. Extracted from the track Stormbreaker.
-
REDM0011190
0:02
SWELL. Rapid, intensifying pulse. Extracted from the track Stormbreaker.
-
REDM0011191
0:11
SWELL. Airy flute fades out. Extracted from the track Stormbreaker.
-
REDM0011192
0:08
SWELL. Crunchy, robotic texture with a downward, fading hit. Extracted from the track Stormbreaker.
-
REDM0011193
0:07
SWELL. Creepy tone sweels to an upwawrd suckback. Extracted from the track Blood Thirst.
-
REDM0011194
0:07
SWELL. Spacious, otherworldly element swirls upward. Extracted from the track Precision Strike.
-
REDM0011195
0:05
SWELL. Distant organ rises to metallic halt. Extracted from the track Silver Rush.
-
REDM0011196
0:15
SWELL. Terrifying strings play a rapidly rising scale. Extracted from the track Gladiator Pit.
-
REDM0011197
0:09
SWELL. Eerie orchestra with buzzing texture. Extracted from the track Silver Rush.
-
REDM0011198
0:10
SWELL. Scary orchestra builds with spacious ambience. Extracted from the track Silver Rush.
-
REDM0011199
0:05
SWELL. Rapid-fire drums build in intensity. Extracted from the track Rage Race.
-
REDM0011200
0:06
SWIPE. Eerie, atmospheric fading hit. Extracted from the track Stormbreaker.
-
REDM0011201
0:07
SWIPE. Animal-like tone double hit and then fade out. Extracted from the track Stormbreaker.
-
REDM0011202
0:08
SWIPE. Single metallic strike with spacious ambience. Extracted from the track Gladiator Pit.
-
REDM0011203
0:04
WHOOSH. Single-toned electronic element accelerates. Extracted from the track Spirit of Darkness.
-
REDM0011204
0:09
WHOOSH. Spacious tone revs up intensity. Extracted from the track Spirit of Darkness.
-
REDM0011205
0:07
WHOOSH. High-pitched whoosh with a crunchy fall. Extracted from the track Hooligan Uprising.
-
REDM0011206
0:01
WHOOSH. Brief building synth hit. Extracted from the track Kingslayer. 88 bpm
-
REDM0011207
0:05
WHOOSH. Stuttering tone with metallic, swiping element. Extracted from the track Blood Thirst.
-
REDM0011208
0:09
WHOOSH HIT. Metallic strike with deep undertone. Extracted from the track Reality Glitch.
-
REDM0011209
0:04
WHOOSH HIT. Static, dis-jointed electronic tones build to one terrifying hit. Extracted from the track Spirit of Darkness.
-
REDM0011210
0:06
WHOOSH HIT. Hollow twitch that falls to a deep, spacious hit. Extracted from the track Hooligan Uprising.
-
REDM0011211
0:07
WHOOSH HIT. Creaking fall with deep drone effect. Extracted from the track Rage Race.
-
REDM0011212
0:09
WHOOSH HIT. Single hit with synth ringing out. Extracted from the track Spirit of Darkness.
-
REDM0011213
0:02
WHOOSH HIT. Gritty synth rises to a halt. Extracted from the track Spirit of Darkness.
-
REDM0011214
0:09
WHOOSH HIT. Spacious ambience with buzzing elements. Extracted from the track Spirit of Darkness.
-
REDM0011215
0:03
WHOOSH HIT. Crunch and crash into a single hit. Extracted from the track Spirit of Darkness.
-
REDM0011216
0:04
WHOOSH HIT. Single hit with strings ringing out. Extracted from the track Spirit of Darkness.
-
REDM0011217
0:09
WHOOSH HIT. High-pitched bell that drops into a pounding hit. Extracted from the track Spirit of Darkness.
-
REDM0011218
0:07
WHOOSH HIT. Terriifying hit with spacious, gritty ambience. Extracted from the track Ignitor.
-
REDM0011219
0:12
WHOOSH HIT. Crunchy hit with metallic ringout. Extracted from the track Blood Thirst.
-
REDM0011220
0:08
WHOOSH HIT. Airy strike with metallic atmosphere. Extracted from the track Blood Thirst.
-
REDM0011221
0:06
WHOOSH HIT. Crunchy crash with airy downfall. Extracted from the track Bomb Squad.
-
REDM0011222
0:07
WHOOSH HIT. Screeching hit with buzzy atmosphere. Extracted from the track Bomb Squad.
-
REDM0011223
0:08
WHOOSH HIT. Piercing ring with eerie buzzing crash. Extracted from the track Bomb Squad.
-
REDM0011224
0:06
WHOOSH HIT. Epic percussive strike with tonal elements. Extracted from the track War of the Pharaos.
-
REDM0011225
0:08
WHOOSH HIT. Percussive hit with a terrifying ambient drop. Extracted from the track Ignitor.
-
REDM0011226
0:06
WHOOSH HIT. Single hit that falls on a bell. Extracted from the track Hooligan Uprising.
-
REDM0011227
0:08
WHOOSH HIT. Close-up crash with brief riser. Extracted from the track Hooligan Uprising.
-
REDM0011228
0:04
WHOOSH HIT. Single hit with cymbal. Extracted from the track Hooligan Uprising.
-
REDM0011229
0:02
WHOOSH HIT. Single hit with no ambience. Extracted from the track Hooligan Uprising.
-
REDM0011230
0:01
WHOOSH HIT. Rapid, single punch up front. Extracted from the track Hooligan Uprising.
-
REDM0011231
0:06
WHOOSH HIT. Rapid swing with a crash. Extracted from the track Rain of Fire.
-
REDM0011232
0:05
WHOOSH HIT. Twitching electronics rapidly climb to a single crash. Extracted from the track Rain of Fire.
-
REDM0011233
0:04
WHOOSH HIT. Sharp climb to a single, metallic hit. Extracted from the track Hooligan Uprising.
-
REDM0011234
0:06
WHOOSH HIT. Forward hit on metallic bar. Extracted from the track Rain of Fire.
-
REDM0011235
0:09
WHOOSH HIT. Hollow drum hit with striking cymbal. Extracted from the track Silver Rush.
-
REDM0011236
0:11
WHOOSH HIT. Creepy strike with high-pitched ring. Extracted from the track Gladiator Pit.
-
REDM0011237
0:08
WHOOSH HIT. Spacious hit with metallic elements. Extracted from the track Gladiator Pit.
-
REDM0011238
0:04
WHOOSH HIT. Single strike falls in an airy atmosphere. Extracted from the track Gladiator Pit.
-
REDM0011239
0:08
WHOOSH HIT. Massive strike with spacious atmosphere. Extracted from the track Gladiator Pit.
-
REDM0011240
0:07
WHOOSH HIT. Single clash with echoing outring. Extracted from the track Gladiator Pit.
-
REDM0011241
0:05
WHOOSH HIT. Creaking fall with a deep, percussive hit. Extracted from the track War of the Pharaos.
-
REDM0011242
0:07
WHOOSH HIT. Rapid, spacious strike. Extracted from the track Rage Race.
-
REDM0011243
0:11
WHOOSH HIT. Deep hit with tonal echo. Extracted from the track Ignitor.
-
REDM0011244
0:12
WHOOSH HIT. Airy atmosphere climbs to a single, crunchy hit. Extracted from the track Kingslayer.
-
REDM0011245
0:10
WHOOSH HIT. Airy, deep, and monstrous hit. Extracted from the track Blood Thirst.