dgt105 - 15 second builds_crime

DGT 105
LC 50925 : 2024-02-26 : 2024-02-29
恐怖感・緊迫感がエンディングに向けて急激に上昇する20秒程度のクラッチ&ジングルは、ホラー、スリラー、捜査の陰鬱などサスペンスフルな題材に効果的。
  • DGT010501 0:20
    15 second build from a dark ambient atmosphere, through a clock ticking pause, to a rising, whooshing, driving climax. Dialogue friendly. 110 bpm (Emin)
  • DGT010502 0:20
    15 second build from a tonal hit with ambient space, through a mid section of ticking cyber synth, and a finale of metal drum hits after a short subtle rise. Dialogue friendly; 120 bpm; (Cmin)
  • DGT010503 0:30
    15 second build from a tonal chord hit ambience, to a high plodding beat with suspense and mystery, to a final rise for the climax. Dialogue friendly. 106 bpm (Bmin)
  • DGT010504 0:18
    15 second build starting with a deep, dark, brassy chord with a slow progression upward leading to an inevitable conclusion. Final chord climax. Dialogue friendly. 120 bpm (Dmin)
  • DGT010505 0:21
    15 second build that starts with a single piano note creating an atmosphere of mystery. A melodic ticking creates a push towards inevitability. Dialogue friendly. 108 bpm (Cmin)
  • DGT010506 0:22
    15 second build that starts with a braaam indicating an evil force. its only a 2 act cue. The back half increases percussion to build to a climax under the dark influence of a tone bending bass beacon. 110 bpm (Emin)
  • DGT010507 0:20
    15 second build that starts with a deep hit with a siren-like tone. 2 breaks; silence and a power down. Final drive with percussion and a rise. Dialogue friendly. 120 bpm (Gmin)
  • DGT010508 0:20
    15 second build that starts as a brooding dark drone, middle section moves up a step and adds percussion, final section is a traditional coda with accents and percussive finality. Dialogue friendly. 120 bpm (Dmin)
  • DGT010509 0:18
    15 second build that begins in an airy, mystical atmosphere and adds percussion and emphasis to create a climax. Dialogue friendly. 120 bpm (Gmaj)
  • DGT010510 0:24
    15 second build using a short progression on piano. A rise and percussion bring the climax. Dialogue friendly. 78 bpm (Amin)
  • DGT010511 0:31
    15 second build that begins with a twisting whoosh and a percolating synth bass. Piano chord feels like a character study that turns into a story of consequences. Dialogue friendly. 98 bpm (Dmin)
  • DGT010512 0:24
    15 second build of a western guitar portraying a deserted road or a deserted and rugged personality. This just introduces a character or a conflict. Dialogue friendly. 154 bpm (Amin)
  • DGT010513 0:38
    15 second build from a boom and a high pitched drone into a mysterious atmosphere. Its a missing person or a lonely alley. Powerdown to the final hit. Dialogue friendly. 120 bpm (Cmin)
  • DGT010514 0:20
    15 second build from the opening chord and movement that suggests walking into a terrifying question. The middle portion is a delicate pattern in strings that ends with percussion pounding to the climax. Dialogue friendly. 97 bpm (Cmin)
  • DGT010515 0:27
    Starts with a short piano reverse and whoosh. The cue is a super short piano piece that ends in a warm final chord. Dialogue friendly. 86 bpm (Fmaj)
  • DGT010516 0:25
    A whoosh and power down begin the cue falling to a bass pulse with a wavering mid atmosphere almost choral. Part 2 has the feel of an investigation, question, or intrigue. Ending is not hyped but final. Dialogue friendly. 76 bpm (Amin)
  • DGT010517 0:25
    Mostly ambient, it begins with a dark and eerie atmosphere, either dangerous or science fiction. It is almost one part with a final crescendo that suggests dire consequences. Dialogue friendly. 117 bpm (Amin)
  • DGT010518 0:18
    The cue starts with a theme then sits in atmospheric tension until it repeats the theme then drives to a plodding climax. Dialogue friendly. 144 bpm (Dmin)
  • DGT010519 0:25
    A whoosh leads to a tense atmosphere that builds over a piano pulse from beginning to a rising climax. Dialogue friendly. 140 bpm (Dmin)