-
DGT010501
0:20
15 second build from a dark ambient atmosphere, through a clock ticking pause, to a rising, whooshing, driving climax. Dialogue friendly. 110 bpm (Emin)
-
DGT010502
0:20
15 second build from a tonal hit with ambient space, through a mid section of ticking cyber synth, and a finale of metal drum hits after a short subtle rise. Dialogue friendly; 120 bpm; (Cmin)
-
DGT010503
0:30
15 second build from a tonal chord hit ambience, to a high plodding beat with suspense and mystery, to a final rise for the climax. Dialogue friendly. 106 bpm (Bmin)
-
DGT010504
0:18
15 second build starting with a deep, dark, brassy chord with a slow progression upward leading to an inevitable conclusion. Final chord climax. Dialogue friendly. 120 bpm (Dmin)
-
DGT010505
0:21
15 second build that starts with a single piano note creating an atmosphere of mystery. A melodic ticking creates a push towards inevitability. Dialogue friendly. 108 bpm (Cmin)
-
DGT010506
0:22
15 second build that starts with a braaam indicating an evil force. its only a 2 act cue. The back half increases percussion to build to a climax under the dark influence of a tone bending bass beacon. 110 bpm (Emin)
-
DGT010507
0:20
15 second build that starts with a deep hit with a siren-like tone. 2 breaks; silence and a power down. Final drive with percussion and a rise. Dialogue friendly. 120 bpm (Gmin)
-
DGT010508
0:20
15 second build that starts as a brooding dark drone, middle section moves up a step and adds percussion, final section is a traditional coda with accents and percussive finality. Dialogue friendly. 120 bpm (Dmin)
-
DGT010509
0:18
15 second build that begins in an airy, mystical atmosphere and adds percussion and emphasis to create a climax. Dialogue friendly. 120 bpm (Gmaj)
-
DGT010510
0:24
15 second build using a short progression on piano. A rise and percussion bring the climax. Dialogue friendly. 78 bpm (Amin)
-
DGT010511
0:31
15 second build that begins with a twisting whoosh and a percolating synth bass. Piano chord feels like a character study that turns into a story of consequences. Dialogue friendly. 98 bpm (Dmin)
-
DGT010512
0:24
15 second build of a western guitar portraying a deserted road or a deserted and rugged personality. This just introduces a character or a conflict. Dialogue friendly. 154 bpm (Amin)
-
DGT010513
0:38
15 second build from a boom and a high pitched drone into a mysterious atmosphere. Its a missing person or a lonely alley. Powerdown to the final hit. Dialogue friendly. 120 bpm (Cmin)
-
DGT010514
0:20
15 second build from the opening chord and movement that suggests walking into a terrifying question. The middle portion is a delicate pattern in strings that ends with percussion pounding to the climax. Dialogue friendly. 97 bpm (Cmin)
-
DGT010515
0:27
Starts with a short piano reverse and whoosh. The cue is a super short piano piece that ends in a warm final chord. Dialogue friendly. 86 bpm (Fmaj)
-
DGT010516
0:25
A whoosh and power down begin the cue falling to a bass pulse with a wavering mid atmosphere almost choral. Part 2 has the feel of an investigation, question, or intrigue. Ending is not hyped but final. Dialogue friendly. 76 bpm (Amin)
-
DGT010517
0:25
Mostly ambient, it begins with a dark and eerie atmosphere, either dangerous or science fiction. It is almost one part with a final crescendo that suggests dire consequences. Dialogue friendly. 117 bpm (Amin)
-
DGT010518
0:18
The cue starts with a theme then sits in atmospheric tension until it repeats the theme then drives to a plodding climax. Dialogue friendly. 144 bpm (Dmin)
-
DGT010519
0:25
A whoosh leads to a tense atmosphere that builds over a piano pulse from beginning to a rising climax. Dialogue friendly. 140 bpm (Dmin)